Armor-less: Highly likely a fresh spawn with little to no progression, and usually food for chaotic progressors.This is not 100% accurate, and should only be used as a guideline. What armor says about the players who wear them Master Illusionist has a higher drip stat, but it is an ultra armor, making Nobleman's the better option for most people who aren't cool enough for Monk. If just looking for drip: Monk armor would be your best bet, but if you aren't cool enough, Nobleman's is a good choice.In those cases, you'll most often see them wearing Knight Lord's,Grim Rogue, Nobleman's, and maybe a Spider Cloak. Only a few ultra armors have bad stats, or are just not good enough in the meta. If an ultra class: Usually, outside of a very few cases, you want your class armor.Though, Knight Lord is still better at tanking. Grim Rogue is likely the best for gripping to progress, since it's essentially Assassin's with a chunk of health and climb. Assassin is more suited for your chasing needs and Knight Lord provides the tankiness needed to survive long fights, especially if combined with bucket helmet or sigil helmet, which grant up to 178 and 201 HP respectively. If gripping to progress: Assassin armor, Knght Lord, or Grim Rogue again if you're a vampire.If you're a vampire, Grim Rogue becomes the best option, it's just as fast as Assassin's, while also providing a nice 1.25x HP and 1.5x climb make sure you know what you're doing while you're in the tundra, though. Assassin is more suited for combat (dodging and punishing becomes significantly easier) and escaping on foot, while tundra ranger gives you the advantage in tundra and multiple vertical escape options. All of them provide the mobility required to travel quickly or easily across the landscape. If progressing: Assassin armor, Tundra Ranger and Grim Rogue.The amount of armors available is decently high, but due to the players and the way the game is balanced, the armor meta is as follows: x2 Fist damage (This is the armor that the Wardens in Rogue Lineage Prison wear).+100 Cold Resist (5 Hours in the Tundra).This overpowered-as-fuck armor is the armor worn by Gopnik, Lannis and Nilvaat. +20 Cold Resist (41 Minutes in the Tundra).This is the armor worn by Runemaster Eldin, which is one of Ragoozer's characters.+2 Cold Resist (5 Minutes in the Tundra).As such, most of the people who wear these armors are the developers, contributors, or anywhere in between. Last Bastion in Sunken Passage: 150 SilverĬannot be gained through any normal means. X2 Fist M1 damage, x2 defence during hyper armor skills Sentinel, Central Sanctuary, Flowerlight Town: 35 Silver Monk Tower (Southern Sanctuary): 20 Silver Sentinel, Central Sanctuary, Flowerlight Town: 60 Silver Sentinel, Central Sanctuary, Flowerlight Town: 25 Silver You need to buy 62 snaps (Obviously impossible) to reduce your HP below 4, at which point you'll die in a single punch.Ī Sigil Knight with Errant armor, Sigil Helmet, and Soul snapĮrrant armor (x1.8), the Sigil Helmet (x1.3) and with a soul snap (0.95^N).Since you lose max HP, following soul snaps cost less HP overall Soul snaps remove 5% of your max HP per snap purchased.The Soul Master may give you an extra snap slot in exchange for 5% of your max HP. Nobleman's Armor (x1.33), and the Sigil Helmet (x1.3) Y is the Health Boost stat from your armorĪ player with Nobleman's Armor, and Sigil Helmet.To calculate your max HP, follow the formula below: ![]() ![]() Helmets are multiplicative, meaning the more HP your armor gives, the more HP your helmet will give as well. Every player will have their armor, and their helmet equipped to optimize their HP to the fullest. There are exclusive passives for some armors (Observe Block, Curse Immunity, Chi Block etc.) but those are pretty self-explanatory. These are the general stats an armor can have. The Heavy Armor Training passive is gained from Warrior and Pit Fighter. Will have lesser Movement Speed without Heavy Armor Training. Your Cowl will not fall off when ragdolled. x1.1 Fall Resistance is equivalent to 10% damage reduction. x1.1 Scholar's Boon is equivalent to 10% more Boon. x1.1 Climbing Speed is equivalent to 10% more Speed. x1.1 Health Regen is equivalent to 10% more Regen. Increases the speed of your health regeneration. ![]() x1.1 Health is equivalent to +10 Health.įor reference you have 100 HP in Gaia, and 125 HP in Khei by default. +1 Cold Resistance is equivalent to +2 minutes of temperature from neutral.įor reference you have 1 minute from neutral until frostbite by default. +1 Speed is equivalent to +1 stud/second.įor reference you have a Movement Speed of 16 studs/second by default. An armor will have certain buffs depending on what type they are. ![]() You will permanently wear your amor, until you buy a new one or get wiped. Armors are clothing you can buy for your character that will give certain buffs.
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